Developer Documentation

QuickTime 4 API Documentation

3D Graphics Programming with QuickDraw 3D 1.5.4

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Data Structures

This section describes the data structures supplied by QuickDraw 3D for managing lights. The data structures used to manage lights are all public.

The locations and directions of lights are always specified in world coordinates.

Light Data Structure

Directional Light Data Structure

Point Light Data Structure

Spot Light Data Structure


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